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Visual C# | Inheritance exercise | Inheriting an abstract class to draw different textboxes
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Create a form with a button in (the answer form is imaginatively called Form3, but you can probably improve on this name):
The idea is that you can click on the button to create "labels" and text boxes. The labels will actually be textboxes with background colour, border style and enabled properties reset.
When you click on the form, we'll arrange it so that you can draw editable and non-editable textboxes on the form:
An example of what clicking on the form might show.
Here is some example code to attach to the button, which should (when you've created the requisite classes) draw the editable and non-editable textboxes as shown in the previous diagram:
// first name label
DisplayTextBox lblFirstName = new DisplayTextBox(
this, 30, 30, 150, 50);
lblFirstName.Text = "Enter first name:";
// last name label
DisplayTextBox lblLastName = new DisplayTextBox(
this, 30, 80, 150, 50);
lblLastName.Text = "Enter last name:";
// first name text box
EditableTextBox txtFirstName = new EditableTextBox(
this, 200, 30, 100, 50);
// last name text box
EditableTextBox txtLastName = new EditableTextBox(
this, 200, 80, 100, 50);
To get this to work, you will create DisplayTextBox and EditableTextBox classes which both inherit from an abstract BaseTextBox class (which in turn should inherit from System.Windows.Forms.Textbox).
If you get this all working, try creating a second button which adds the "label" and textbox in one go:
This button should do exactly the same thing, using the different code below.
Here's an example of what the code attached to this second button could look like:
// create the two "label"/textbox combinations - the answer uses
// a structure for the TextAndLabel type.
TextAndLabel tl = new TextAndLabel(this,30,30,"Enter first name");
TextAndLabel t2 = new TextAndLabel(this, 30, 80, "Enter last name");
You now understand inheritance!