WISE OWL EXERCISES
VISUAL C# EXERCISES
- Creating forms (4)
- Coding form events (1)
- Laying out your code (2)
- C# variables (4)
- Enumerations and constants (2)
- Conditions (2)
- Modular code (3)
- Arrays (2)
- Looping (2)
- Files and folders (3)
- Properties in C# (3)
- Using lists (3)
- Validating forms (6)
- Toolbars, menus and status bars (1)
- FileDialogs and StreamReaders (1)
- Debugging and trapping errors (1)
- Introduction to DataGridViews (1)
- DataGridView events (3)
- Complex DataGridViews (2)
- Creating classes (4)
- The form as a class (1)
- Data structures (6)
- Inheritance (5)
- Interfaces (2)
- Delegates and events (2)
- Writing LINQ (2)
- Advanced LINQ (2)
- Entity Frameworks (1)
- LINQ with Entity Frameworks (4)
- Grouping using LINQ (2)
- LINQ to SQL (2)
Visual C# | Data structures exercise | Create and manipulate a simple class to hold the Beatles
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If you haven't already got one, create a Windows Forms project (using Visual C#, obviously) called wiseowl. Right-click on your project in Solution Explorer to add an existing item, and choose the file frmTheBeatles.cs in the above folder.
Make this the default form in Program.cs. When you run your application, you should see a form like this:
The only thing remaining is to get the buttons to do what they say they do!
Create a private variable in the form's code-behind to hold a list of objects of type string.
Now attach code to the buttons so that when you click on them from top to bottom you get these messages:
|After the first button||After the 4th button|
When you've got this working, write out 50 lines:
Close down any files you have open.