Wise Owl Blog - Home Page
Showing blogs 1-20 (out of 251)
Integration Services include a Slowly Changing Dimension transform, which is designed to make loading dimension data easier. This blog explains how it works, and discusses whether it achieves its objectives.
This blog explains the steps you'll need to follow to create a simple one page website in ASP.NET MVC. The aim of the blog is not to act as a tutorial, but to help people choose between ASP.NET MVC and classic ASP.NET.
This blog explains why Wise Owl have gone over to the dark side, and now program in C#
Using the Pivot operator in SQL Server allows you to create basic pivot tables from your query results. This blog teaches you how to create simple, static pivots, crosstab-style tables and exciting, dynamic pivot tables.
Did you know that Excel workbooks are really just a collection of XML files, all zipped together? We didn’t either, so we thought we'd tell the world.
This part of the tutorial explains how to add sounds to the game using a Windows API function.
This part of the tutorial implements a state system to make it easier to determine what actions to perform each time the game updates.
In this part of the tutorial you'll learn how to make the game detect collisions between the bird and the obstacles.
This part of the tutorial shows you how to add obstacles to the game and how to make them move across the screen.
This part of the tutorial explains how to generate a game worksheet using code to define the playing area.
This part of the tutorial introduces the concept of class modules and shows you how to use them to organise your code.
This part of the tutorial describes how to draw simple images using a worksheet as the canvas. You'll also see how to include the images in the game.
This part of the tutorial describes how to respond to keys pressed by the player. You'll learn about the Application.OnKey method and the GetAsyncKeyState Windows API function.
This part of the tutorial adds a basic menu system with ActiveX command buttons to start and stop the game.
This part of the tutorial describes how to set up a timing loop which allows the game to update continuously.
This part of the tutorial describes how to make use of Windows API functions to extend the power of Excel VBA.
This part of the tutorial describes how to setup a basic workbook ready for you to start coding the Flappy Owl game.
This part of the Flappy Bird in Excel VBA Tutorial introduces you to the Flappy Owl game and provides download links and instructions to get it running in Excel on your machine.
This is the main index page for the Flappy Bird in Excel VBA tutorial. Here you can find links to all of the articles which comprise the tutorial.
Some thoughts and advice to those who have to shuffle between versions 2012 and 2008 of Integration Services.