WISE OWL EXERCISES
VISUAL C# EXERCISES
- Creating forms (4)
- Coding form events (1)
- Laying out your code (2)
- C# variables (4)
- Enumerations and constants (2)
- Conditions (2)
- Modular code (3)
- Arrays (2)
- Looping (2)
- Files and folders (3)
- Properties in C# (3)
- Using lists (3)
- Validating forms (6)
- Toolbars, menus and status bars (1)
- FileDialogs and StreamReaders (1)
- Debugging and trapping errors (1)
- Introduction to DataGridViews (1)
- DataGridView events (3)
- Complex DataGridViews (2)
- Creating classes (4)
- The form as a class (1)
- Data structures (6)
- Inheritance (5)
- Interfaces (2)
- Delegates and events (2)
- Writing LINQ (2)
- Advanced LINQ (2)
- Entity Frameworks (1)
- LINQ with Entity Frameworks (4)
- Grouping using LINQ (2)
- LINQ to SQL (2)
Visual C# | Creating classes exercise | Create a class to hold a football result
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If you haven't already got one, create a Windows Forms project (using Visual C#, obviously) called wiseowl. Right-click on your project in Solution Explorer to add an existing item, and choose the file frmScore.cs in the above folder.
Make this the default form in Program.cs. When you run your application, you should be able to enter a result:
When you click on the OK button, you should see the summary shown on the next page.
When you click on the OK button, you should see a message like this:
In the premier league you get 3 points for a win, 1 for a draw and nothing if you lose.
What's that? Preston aren't in the premier league? Not yet, they're not ...
See the next page for notes on how to proceed.
The good news is that all the code to do this is already written - all that you need to do is to uncomment it:
The code that you need to comment back in.
The bad news is that this refers to a class called FootieResult which doesn't exist ... yet!
Write the class, uncomment the code and then test your system works!